
Incentive Table
Children play for a reason. They love to experience what is meaningful in life, so do adults. Skills and personality are only the tools to do what... Read more
Project Overview
Het driejarige TETRA project ‘Evidence Based Game Design’ is ontstaan uit de samenwerking tussen de onderzoeksgroepen Toegepaste Psychologie en... Read more

Methodology & Serious Games
The use of serious games has been proven effective in different setting such as school environment, human resources, etc. This new innovative method... Read more

10 general guidelines
Based on the several journal publications, the exploration of the design of different serious games and practical experience, guidelines within a... Read more

Storytelling
The authors of this paper present a model which can be used to create stories for educational video games. One of the biggest challenges in creating... Read more

The Art of Game Design
In ‘The Art of Game Design’, Jesse Schell takes us on a journey through the beautiful world of game design. Designing games is far from simple,... Read more

Monster Manor
The mobile game ‘Monster Manor’ was developed with the main goal to support families who struggle with the challenge of managing type 1 Diabetes... Read more

InsuOnline
Most patients diagnosed with diabetes are treated by primary care physicians in order to achieve and maintain good glycemic control. However studies... Read more

Ben De Bever
The innovative project ‘Ben De Bever’ is an educational intervention developed by CM, a Flemish health insurance organization, and Bazookas. The... Read more

Creature 101
Research has shown that the use of videogames can be an innovative way to achieve positive effects on children’s and adolescents’ diet and... Read more

Smart Aging Platform
Research has shown that playing video games can boost person’s brain functions and improve their well-being. Adults who engage in computer... Read more

Juf-In-A-Box
Studies have shown that good writing education has a significant influence on children’s language development, reading comprehension and fine motor... Read more

Project:EVO
‘Project:EVO’ is an IOS game developed by Akili Interactive Labs that can be used to detect and track the development of Alzheimer’s disease in... Read more

Changamoto
The serious game ‘Changamoto’ is a strategic, turn based game developed with the main goal to increase the adherence of young adolescents who are... Read more

Tunnel Tail
Research has shown that experimentation with substances already begins in early life. Studies have shown that in the United States, 19% of 8th... Read more

Balance It!
The smartphone game ‘Balance-it!’ is an intervention who has as main purpose to target overweight-related behaviors among vocational education... Read more

On Call: Antibiotics
Worldwide many people get sick by bacterial infections. Doctors, nurses and pharmacists often prescribe antibiotics in order to cure patients.... Read more

Re-Mission
Within the therapy of patients diagnosed with cancer, therapists notice that Suboptimal adherence of the patients towards self-administered... Read more